Apollo Alpha Release on Adobe Labs

Well Adobe has finally released Apollo for developer preview, as an Alpha release. I, for one, will be starting to play with desktop apps using this Flex-based ActionScript3 engine ASAP. From a platform standpoint, deploying Apollo applications seems to be similar in structure to desktop Java applications. You need a platform-dependent runtime-library, but on top of that runs your platform-independent applications. Then you package your application as an AIR file (like a JAR or WAR file) and make available for the users/consumers.

Features such as allowing for sometimes-connected data and local storage, a rich UI library, web browser “display object” (meaning it can be manipulated as a movieclip could be), and a very easy to develop in model that separates the UI structure from the code - all mean Apollo will bring about a ton of very cool desktop-connected applications.

Further reading: my Adobe Max notes on Apollo features, Apollo on Slashdot, and Adobe’s wiki entry on Apollo

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Open Source Developer

Well it’s official - I’m an open-source developer now! Not that I’ve left my “real” job - far from it. In my spare time, I’ve been digging through the source code for an Axis & Allies clone game - TripleA. TripleA is built in Java 1.5 (or 5.0 for those of you that enjoy marketing hype) and is pretty fun - it even has multiple other variations on the game using the same set of rules. Here are my two patches so far: Continue Reading »

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